﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal" >
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> Kat </name>
         <Level> 6 </Level>
         <Player>  </Player>
         <Height>  </Height>
         <Weight>  </Weight>
         <Gender>  </Gender>
         <Age>  </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait> file://F:\CharacterBuilder\Program\SamplePortraits\F_Human4.png </Portrait>
         <Experience> 7500 </Experience>
         <CarriedMoney> 100 gp </CarriedMoney>
         <StoredMoney> 0 gp </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal" >
         <Strength score="10" />
         <Constitution score="11" />
         <Dexterity score="17" />
         <Intelligence score="10" />
         <Wisdom score="16" />
         <Charisma score="8" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat value="10" >
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="10" />
         </Stat>

         <Stat value="11" >
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="11" />
         </Stat>

         <Stat value="20" >
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="17" />
            <statadd Level="1" value="2" charelem="17bcadb0" />
            <statadd Level="4" value="1" charelem="17bce278" />
         </Stat>

         <Stat value="10" >
            <alias name="Intelligence" />
            <alias name="int" />
            <statadd value="10" />
         </Stat>

         <Stat value="17" >
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="16" />
            <statadd Level="4" value="1" charelem="17bdad38" />
         </Stat>

         <Stat value="8" >
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="8" />
         </Stat>

         <Stat value="0" >
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="17bbb938" />
         </Stat>

         <Stat value="5" >
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="17bbb938" />
         </Stat>

         <Stat value="0" >
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="17bbb938" />
         </Stat>

         <Stat value="0" >
            <alias name="Intelligence modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="17bbb938" />
         </Stat>

         <Stat value="3" >
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="17bbb938" />
         </Stat>

         <Stat value="-1" >
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="17bbb938" />
         </Stat>

         <Stat value="24" >
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="17bbb938" />
            <statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="17bbb938" />
            <statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="17bbb938" />
            <statadd type="Class" Level="1" requires="Companion Class" value="1" statlink="AC Defense Class Bonus" charelem="17bbb938" />
            <statadd type="Ability" Level="1" requires="!Companion Class" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="17bbb938" />
            <statadd type="Ability" Level="1" requires="!Companion Class" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="17bbb938" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="17bbb938" />
            <statadd type="Feat" Level="1" not-wearing="SLOT:Body" value="2" charelem="17be0bb8" />
            <statadd type="Feat" Level="1" wearing="armor:cloth" value="2" charelem="17be0bb8" />
            <statadd Level="1" not-wearing="SLOT:Body" value="1" statlink="Unarmored Defense" charelem="17bdd6b0" />
            <statadd Level="1" wearing="armor:cloth" value="1" statlink="Unarmored Defense" charelem="17bdd6b0" />
            <statadd type="Armor" Level="6" value="0" charelem="17bc3458" />
            <statadd type="Enhancement" Level="6" value="1" charelem="17baf708" />
            <statadd type="Shield" Level="6" value="1" charelem="17bb0810" />
         </Stat>

         <Stat value="18" >
            <alias name="Fortitude Defense" />
            <alias name="Fortitude" />
            <statadd Level="1" value="10" charelem="17bbb938" />
            <statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="17bbb938" />
            <statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="17bbb938" />
            <statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Strength" abilmod="true" charelem="17bbb938" />
            <statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Constitution" abilmod="true" charelem="17bbb938" />
            <statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="17bbb938" />
            <statadd type="Racial" Level="1" value="1" statlink="Human Defense Bonuses" charelem="17bc0f50" />
            <statadd Level="1" value="1" statlink="Centered Breath" charelem="17bc77c8" />
            <statadd type="Enhancement" Level="6" value="2" charelem="17ba3578" />
         </Stat>

         <Stat value="22" >
            <alias name="Reflex Defense" />
            <alias name="Reflex" />
            <statadd Level="1" value="10" charelem="17bbb938" />
            <statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="17bbb938" />
            <statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="17bbb938" />
            <statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Dexterity" abilmod="true" charelem="17bbb938" />
            <statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Intelligence" abilmod="true" charelem="17bbb938" />
            <statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="17bbb938" />
            <statadd type="Racial" Level="1" value="1" statlink="Human Defense Bonuses" charelem="17bc0f50" />
            <statadd Level="6" requires="!Armor Proficiency (Cloth)" value="-2" charelem="17bc3458" />
            <statadd type="Enhancement" Level="6" value="2" charelem="17ba3578" />
         </Stat>

         <Stat value="20" >
            <alias name="Will Defense" />
            <alias name="Will" />
            <statadd Level="1" value="10" charelem="17bbb938" />
            <statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="17bbb938" />
            <statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="17bbb938" />
            <statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Wisdom" abilmod="true" charelem="17bbb938" />
            <statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Charisma" abilmod="true" charelem="17bbb938" />
            <statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="17bbb938" />
            <statadd type="Racial" Level="1" value="1" statlink="Human Defense Bonuses" charelem="17bc0f50" />
            <statadd type="Enhancement" Level="6" value="2" charelem="17ba3578" />
         </Stat>

         <Stat value="3" >
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="17bbb938" />
         </Stat>

         <Stat value="6" >
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="17bbb938" />
            <statadd Level="2" value="1" charelem="17bde570" />
            <statadd Level="3" value="1" charelem="17bda748" />
            <statadd Level="4" value="1" charelem="17bcd9d8" />
            <statadd Level="5" value="1" charelem="17bdae58" />
            <statadd Level="6" value="1" charelem="17bcdeb8" />
         </Stat>

         <Stat value="48" >
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="17bbb938" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="17bbb938" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="17bde570" />
            <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="17bda748" />
            <statadd Level="4" value="1" statlink="_PER-LEVEL-HPS" charelem="17bcd9d8" />
            <statadd Level="5" value="1" statlink="_PER-LEVEL-HPS" charelem="17bdae58" />
            <statadd Level="6" value="1" statlink="_PER-LEVEL-HPS" charelem="17bcdeb8" />
         </Stat>

         <Stat value="12" >
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="12" charelem="17bca450" />
         </Stat>

         <Stat value="7" >
            <alias name="Healing Surges" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="17bbb938" />
            <statadd Level="1" value="7" charelem="17bca450" />
         </Stat>

         <Stat value="3" >
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="17bde570" />
            <statadd Level="4" value="1" charelem="17bcd9d8" />
            <statadd Level="6" value="1" charelem="17bcdeb8" />
         </Stat>

         <Stat value="1" >
            <alias name="Fortitude Defense Class Bonus" />
            <statadd Level="1" value="1" charelem="17bca450" />
         </Stat>

         <Stat value="1" >
            <alias name="Reflex Defense Class Bonus" />
            <statadd Level="1" value="1" charelem="17bca450" />
         </Stat>

         <Stat value="1" >
            <alias name="Will Defense Class Bonus" />
            <statadd Level="1" value="1" charelem="17bca450" />
         </Stat>

         <Stat value="0" >
            <alias name="AC Defense Class Bonus" />
         </Stat>

         <Stat value="8" >
            <alias name="Initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bbb938" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="17bbb938" />
            <statadd Level="1" value="1" statlink="Initiative Misc" charelem="17bbb938" />
         </Stat>

         <Stat value="0" >
            <alias name="Initiative Misc" />
         </Stat>

         <Stat value="2" >
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="17bbb938" />
         </Stat>

         <Stat value="1" >
            <alias name="_BaseActionPoints" />
            <statadd Level="1" value="1" charelem="17bbb938" />
         </Stat>

         <Stat value="10000" >
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="17bbb938" />
            <statadd Level="2" value="1250" charelem="17bde570" />
            <statadd Level="3" value="1500" charelem="17bda748" />
            <statadd Level="4" value="1750" charelem="17bcd9d8" />
            <statadd Level="5" value="2000" charelem="17bdae58" />
            <statadd Level="6" value="2500" charelem="17bcdeb8" />
         </Stat>

         <Stat value="0" >
            <alias name="PowersAsClass" />
            <statadd String="ID_FMP_CLASS_0" Level="1" value="0" />
         </Stat>

         <Stat value="15" >
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="17bdd928" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="17bdd928" />
         </Stat>

         <Stat value="5" >
            <alias name="Acrobatics Trained" />
            <statadd type="trained" Level="1" value="5" charelem="17bdba28" />
         </Stat>

         <Stat value="2" >
            <alias name="Acrobatics Misc" />
            <statadd Level="1" value="2" charelem="17bc7f08" />
         </Stat>

         <Stat value="0" >
            <alias name="Armor Penalty" />
         </Stat>

         <Stat value="3" >
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Arcana Misc" charelem="17bdd928" />
         </Stat>

         <Stat value="0" >
            <alias name="Arcana Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Arcana Misc" />
         </Stat>

         <Stat value="2" >
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Bluff Misc" charelem="17bdd928" />
         </Stat>

         <Stat value="0" >
            <alias name="Bluff Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Bluff Misc" />
         </Stat>

         <Stat value="2" >
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="17bdd928" />
         </Stat>

         <Stat value="0" >
            <alias name="Diplomacy Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Diplomacy Misc" />
         </Stat>

         <Stat value="6" >
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="17bdd928" />
         </Stat>

         <Stat value="0" >
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Dungeoneering Misc" />
         </Stat>

         <Stat value="3" >
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Endurance Misc" charelem="17bdd928" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="17bdd928" />
         </Stat>

         <Stat value="0" >
            <alias name="Endurance Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Endurance Misc" />
         </Stat>

         <Stat value="6" >
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Heal Misc" charelem="17bdd928" />
         </Stat>

         <Stat value="0" >
            <alias name="Heal Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Heal Misc" />
         </Stat>

         <Stat value="3" >
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="History Misc" charelem="17bdd928" />
         </Stat>

         <Stat value="0" >
            <alias name="History Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="History Misc" />
         </Stat>

         <Stat value="6" >
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Insight Misc" charelem="17bdd928" />
         </Stat>

         <Stat value="0" >
            <alias name="Insight Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Insight Misc" />
         </Stat>

         <Stat value="2" >
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Intimidate Misc" charelem="17bdd928" />
         </Stat>

         <Stat value="0" >
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Intimidate Misc" />
         </Stat>

         <Stat value="11" >
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Nature Misc" charelem="17bdd928" />
         </Stat>

         <Stat value="5" >
            <alias name="Nature Trained" />
            <statadd type="trained" Level="2" value="5" charelem="17bdcf28" />
         </Stat>

         <Stat value="0" >
            <alias name="Nature Misc" />
         </Stat>

         <Stat value="11" >
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Perception Misc" charelem="17bdd928" />
         </Stat>

         <Stat value="5" >
            <alias name="Perception Trained" />
            <statadd type="trained" Level="1" value="5" charelem="17bdbb28" />
         </Stat>

         <Stat value="0" >
            <alias name="Perception Misc" />
         </Stat>

         <Stat value="3" >
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Religion Misc" charelem="17bdd928" />
         </Stat>

         <Stat value="0" >
            <alias name="Religion Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Religion Misc" />
         </Stat>

         <Stat value="15" >
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Stealth Misc" charelem="17bdd928" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="17bdd928" />
         </Stat>

         <Stat value="5" >
            <alias name="Stealth Trained" />
            <statadd type="trained" Level="1" value="5" charelem="17bdcb20" />
         </Stat>

         <Stat value="2" >
            <alias name="Stealth Misc" />
            <statadd type="item" Level="6" value="2" charelem="17ba3578" />
         </Stat>

         <Stat value="2" >
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="17bdd928" />
         </Stat>

         <Stat value="0" >
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Streetwise Misc" />
         </Stat>

         <Stat value="13" >
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Thievery Misc" charelem="17bdd928" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="17bdd928" />
         </Stat>

         <Stat value="5" >
            <alias name="Thievery Trained" />
            <statadd type="trained" Level="1" value="5" charelem="17bdba88" />
         </Stat>

         <Stat value="0" >
            <alias name="Thievery Misc" />
         </Stat>

         <Stat value="8" >
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="17bdd928" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="17bdd928" />
            <statadd Level="1" value="1" statlink="Athletics Misc" charelem="17bdd928" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="17bdd928" />
         </Stat>

         <Stat value="5" >
            <alias name="Athletics Trained" />
            <statadd type="trained" Level="1" value="5" charelem="17be0f40" />
         </Stat>

         <Stat value="0" >
            <alias name="Athletics Misc" />
         </Stat>

         <Stat value="21" >
            <alias name="Passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="17bdd928" />
            <statadd Level="1" value="10" charelem="17bdd928" />
         </Stat>

         <Stat value="16" >
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="17bdd928" />
            <statadd Level="1" value="10" charelem="17bdd928" />
         </Stat>

         <Stat value="6" >
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="17bdafc8" />
         </Stat>

         <Stat value="0" >
            <alias name="Average Height" />
            <statadd String="5&apos; 6&quot;-6&apos;2&quot;" Level="1" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Average Weight" />
            <statadd String="135-220 lb." Level="1" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat value="1" >
            <alias name="Human Defense Bonuses" />
            <statadd Level="1" value="1" charelem="17bc0f50" />
         </Stat>

         <Stat value="2" >
            <alias name="Language Count" />
            <statadd Level="1" value="1" charelem="17bcad50" />
            <statadd Level="1" value="1" charelem="17bca3f0" />
         </Stat>

         <Stat value="0" >
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_362" Level="1" value="0" />
         </Stat>

         <Stat value="5" >
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="5" charelem="17bca450" />
         </Stat>

         <Stat value="1" >
            <alias name="_WeaponsAsImplements" />
            <statadd Level="1" value="1" charelem="17bca450" />
         </Stat>

         <Stat value="1" >
            <alias name="Centered Breath" />
            <statadd Level="1" value="1" charelem="17bc77c8" />
            <statadd Level="1" requires="Paragon Tier" value="1" charelem="17bc77c8" />
            <statadd Level="1" requires="Epic Tier" value="1" charelem="17bc77c8" />
         </Stat>

         <Stat value="1" >
            <alias name="FREEBEE:ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" />
            <statadd Level="1" value="1" charelem="17bd97a8" />
         </Stat>

         <Stat value="2" >
            <alias name="Unarmored Defense" />
            <statadd Level="1" not-wearing="armor:shield" value="2" charelem="17bdd6b0" />
         </Stat>

         <Stat value="1" >
            <alias name="Ki Focus Expertise" />
            <statadd Level="1" value="1" charelem="17bdc970" />
            <statadd Level="1" requires="Paragon Tier" value="1" charelem="17bdc970" />
            <statadd Level="1" requires="Epic Tier" value="1" charelem="17bdc970" />
         </Stat>

         <Stat value="1" >
            <alias name="ki focuses implement,implement:attack" />
            <statadd type="Feat" Level="1" value="1" statlink="Ki Focus Expertise" charelem="17bdc970" />
         </Stat>

         <Stat value="1" >
            <alias name="Ki Focuses implement,weapon:attack" />
            <statadd type="Feat" Level="1" value="1" statlink="Ki Focus Expertise" charelem="17bdc970" />
         </Stat>

         <Stat value="0" >
            <alias name="ki focuses implement,implement:damage" />
            <statadd Level="1" conditional="against bloodied targets" value="1" statlink="Ki Focus Expertise" charelem="17bdc970" />
         </Stat>

         <Stat value="0" >
            <alias name="Ki Focuses implement,weapon:damage" />
            <statadd Level="1" conditional="against bloodied targets" value="1" statlink="Ki Focus Expertise" charelem="17bdc970" />
         </Stat>

         <Stat value="0" >
            <alias name="ImplementsAsClass" />
            <statadd String="Shaman" Level="2" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Hybrid Power Points" />
            <statadd value="0" />
         </Stat>

         <Stat value="39" >
            <alias name="Weight" />
            <statadd value="39" />
         </Stat>

         <Stat value="0" >
            <alias name="attack rolls" />
            <statadd Level="6" requires="!Armor Proficiency (Cloth)" value="-2" charelem="17bc3458" />
         </Stat>

         <Stat value="1" >
            <alias name="Armor Enhancement Bonus" />
            <statadd Level="6" value="1" charelem="17baf708" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="17bbb938" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="17bc6eb8" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="17bdd928" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="17bddf88" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="17bba958" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="17bc83d0" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="17bdf1c8" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="17bbc288" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="17bb0510" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="17bc0c20" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="17bbbd70" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="17bbaab8" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="17bbe758" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="17bb09b0" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="17badea8" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="17bba888" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="17bbd6c8" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="17bcb720" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="17b9af78" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="17bdecb8" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="17bdee40" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="17bdf330" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="17bdf4b8" legality="rules-legal" />
         <RulesElement name="Bull Rush Attack" type="Power" internal-id="ID_INTERNAL_POWER_BULL_RUSH_ATTACK" charelem="17bc7c38" legality="rules-legal" />
         <RulesElement name="Grab Attack" type="Power" internal-id="ID_INTERNAL_POWER_GRAB_ATTACK" charelem="17bdf640" legality="rules-legal" />
         <RulesElement name="Opportunity Attack" type="Power" internal-id="ID_INTERNAL_POWER_OPPORTUNITY_ATTACK" charelem="17bdf7c8" legality="rules-legal" />
         <RulesElement name="Second Wind" type="Power" internal-id="ID_KDM_POWER_SECOND_WIND" charelem="17bdf950" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="17bdfad8" legality="rules-legal" />
         <RulesElement name="Female" type="Gender" internal-id="ID_INTERNAL_GENDER_FEMALE" charelem="17bcb8d8" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="17bd9b80" legality="rules-legal" />
         <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="17be0d08" legality="rules-legal" />
         <RulesElement name="+2 to Acrobatics" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_+2_TO_ACROBATICS" charelem="17bc7f08" legality="rules-legal" />
         <RulesElement name="Fists of Zuoken" type="Background" internal-id="ID_FMP_BACKGROUND_666" charelem="17bc7630" legality="rules-legal" />
         <RulesElement name="Primordial" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_PRIMORDIAL" charelem="17bcc6e8" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_ACROBATICS" charelem="17bcc748" legality="rules-legal" />
         <RulesElement name="Religion" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" charelem="17bc78e0" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="17bc7940" legality="rules-legal" />
         <RulesElement name="Fey Beast Tamer" type="Theme" internal-id="ID_FMP_THEME_915" charelem="17bd8f80" legality="rules-legal" />
         <RulesElement name="Fey Beast Tamer Starting Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4191" charelem="17badb10" legality="rules-legal" >
            <specific name="Short Description" > You have formed a bond with a creature of the Feywild. </specific>
         </RulesElement>
         <RulesElement name="Fey Beast Tamer Companion (Young Owlbear)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_FEY_BEAST_TAMER_STARTING_FEATURE_(YOUNG_OWLBEAR)" charelem="17b5aa08" legality="rules-legal" >
            <specific name="Short Description" > Gain a Young Owlbear Fey Beast Tamer companion </specific>
         </RulesElement>
         <RulesElement name="Trained Young Owlbear" type="Power" internal-id="ID_TIV_FEY_BEAST_COMPANION-1-4" charelem="17bbf490" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="17bd9928" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="17bdc278" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="17bdc2d8" legality="rules-legal" />
         <RulesElement name="Human" type="Race" internal-id="ID_FMP_RACE_7" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=7" charelem="17bdafc8" legality="rules-legal" >
            <specific name="Short Description" > The most ambitious of races, humans count among their number the greatest heroes ...and the greatest villains. </specific>
         </RulesElement>
         <RulesElement name="Human" type="Grants" internal-id="ID_INTERNAL_GRANTS_HUMAN" charelem="17bdb028" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="17bc0d88" legality="rules-legal" />
         <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="17bc0de8" legality="rules-legal" />
         <RulesElement name="Bonus Feat" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_29" charelem="17be0b58" legality="rules-legal" >
            <specific name="Short Description" > Gain extra feat at 1st level </specific>
         </RulesElement>
         <RulesElement name="Unarmored Agility" type="Feat" internal-id="ID_FMP_FEAT_2626" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2626" charelem="17be0bb8" legality="rules-legal" >
            <specific name="Short Description" > +2 to AC while wearing cloth armor or no armor </specific>
         </RulesElement>
         <RulesElement name="Bonus Skill" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_34" charelem="17be0ee0" legality="rules-legal" >
            <specific name="Short Description" > Gain training in one additional class skill </specific>
         </RulesElement>
         <RulesElement name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" charelem="17be0f40" legality="rules-legal" />
         <RulesElement name="Human Defense Bonuses" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_646" charelem="17bc0f50" legality="rules-legal" >
            <specific name="Short Description" > +1 to Fortitude, Reflex, and Will </specific>
         </RulesElement>
         <RulesElement name="Human Power Selection" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_2966" charelem="17bb87d0" legality="rules-legal" >
            <specific name="Short Description" > Choose an option for your human character. </specific>
         </RulesElement>
         <RulesElement name="Bonus At-Will Power" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_356" charelem="17bb8830" legality="rules-legal" >
            <specific name="Short Description" > Gain extra 1st-level at-will attack power from your class </specific>
         </RulesElement>
         <RulesElement name="Crane&apos;s Wings" type="Power" internal-id="ID_FMP_POWER_7535" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7535" charelem="17bafa50" legality="rules-legal" />
         <RulesElement name="Crane&apos;s Wings [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_7537" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7537" charelem="17bafab0" legality="rules-legal" />
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="17bcad50" legality="rules-legal" />
         <RulesElement name="Dexterity" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_DEXTERITY" charelem="17bcadb0" legality="rules-legal" />
         <RulesElement name="Elven" type="Language" internal-id="ID_FMP_LANGUAGE_4" charelem="17bca3f0" legality="rules-legal" />
         <RulesElement name="Monk" type="Class" internal-id="ID_FMP_CLASS_362" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=362" charelem="17bca450" legality="rules-legal" >
            <specific name="Short Description" > Channeling psionic energy within yourself, you fortify your body and sharpen your mind. </specific>
         </RulesElement>
         <RulesElement name="Monk" type="Grants" internal-id="ID_INTERNAL_GRANTS_MONK" charelem="17bc8490" legality="rules-legal" />
         <RulesElement name="Striker" type="Role" internal-id="ID_FMP_ROLE_3" charelem="17bc84f0" legality="rules-legal" />
         <RulesElement name="Psionic" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_5" charelem="17bbf198" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="17bbf1f8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="17bdefc8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="17bdf028" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Monk Unarmed Strike)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MONK_UNARMED_STRIKE)" charelem="17bb52d0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="17bb5330" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Shuriken)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHURIKEN)" charelem="17bd95a0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="17bd9600" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="17bd9130" legality="rules-legal" />
         <RulesElement name="Monastic Tradition" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1543" charelem="17bd9190" legality="rules-legal" >
            <specific name="Short Description" > Choose a Flurry of Blows and become more resilient </specific>
         </RulesElement>
         <RulesElement name="Centered Breath" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1544" charelem="17bc77c8" legality="rules-legal" >
            <specific name="Short Description" > Centered Flurry of Blows and Mental Equilibrium </specific>
         </RulesElement>
         <RulesElement name="Centered Flurry of Blows" type="Power" internal-id="ID_FMP_POWER_7448" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7448" charelem="17bc7828" legality="rules-legal" />
         <RulesElement name="Unarmed Combatant" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1547" charelem="17bd97a8" legality="rules-legal" >
            <specific name="Short Description" > Gain Monk Unarmed Strike +3 attack, 1d8 damage </specific>
         </RulesElement>
         <RulesElement name="Unarmored Defense" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1548" charelem="17bdd6b0" legality="rules-legal" >
            <specific name="Short Description" > +2 AC in cloth or no armor </specific>
         </RulesElement>
         <RulesElement name="Ki Focus User" type="Internal" internal-id="ID_INTERNAL_INTERNAL_KI_FOCUS_USER" charelem="17bdd710" legality="rules-legal" />
         <RulesElement name="Monk Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_MONK_IMPLEMENTS" charelem="17bbd4f0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Ki Focuses)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KI_FOCUSES)" charelem="17bbd550" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Proficient Weapons)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(PROFICIENT_WEAPONS)" charelem="17bdfbb8" legality="rules-legal" />
         <RulesElement name="Five Storms" type="Power" internal-id="ID_FMP_POWER_7452" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7452" charelem="17bdb0d0" legality="rules-legal" />
         <RulesElement name="Five Storms [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_7515" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7515" charelem="17bdb130" legality="rules-legal" />
         <RulesElement name="Steel Wind" type="Power" internal-id="ID_FMP_POWER_13126" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13126" charelem="17bdca00" legality="rules-legal" />
         <RulesElement name="Steel Wind [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_13127" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13127" charelem="17bdca60" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_STEALTH" charelem="17bdcb20" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_PERCEPTION" charelem="17bdbb28" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ACROBATICS" charelem="17bdba28" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_THIEVERY" charelem="17bdba88" legality="rules-legal" />
         <RulesElement name="Ki Focus Expertise" type="Feat" internal-id="ID_FMP_FEAT_3566" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=3566" charelem="17bdc970" legality="rules-legal" >
            <specific name="Short Description" > +1/+2/+3 (by tier) to ki focus attacks; +1/+2/+3 (by tier) to damage with ki focus against bloodied enemies </specific>
         </RulesElement>
         <RulesElement name="Drunken Monkey" type="Power" internal-id="ID_FMP_POWER_7453" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7453" charelem="17bdbb88" legality="rules-legal" />
         <RulesElement name="Drunken Monkey [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_7516" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7516" charelem="17bdbbe8" legality="rules-legal" />
         <RulesElement name="Masterful Spiral" type="Power" internal-id="ID_FMP_POWER_7455" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7455" charelem="17bdbc48" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLUB)" charelem="17bdfc18" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DAGGER)" charelem="17be0520" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPEAR)" charelem="17bdeb78" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Staff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(STAFF)" charelem="17bbe1e0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SLING)" charelem="17bde8e8" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Shuriken)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHURIKEN)" charelem="17bdea68" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Monk Unarmed Strike)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MONK_UNARMED_STRIKE)" charelem="17bde728" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="17bde570" legality="rules-legal" />
         <RulesElement name="Spirit Talker" type="Feat" internal-id="ID_FMP_FEAT_668" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=668" charelem="17bdcec8" legality="rules-legal" >
            <specific name="Short Description" > Shaman: Nature skill; call spirit companion; associated spirit at-will power 1/encounter; speak with spirits 1/day </specific>
         </RulesElement>
         <RulesElement name="Nature" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_NATURE" charelem="17bdcf28" legality="rules-legal" />
         <RulesElement name="Call Spirit Companion" type="Power" internal-id="ID_FMP_POWER_6515" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=6515" charelem="17bdcf88" legality="rules-legal" />
         <RulesElement name="Spirit&apos;s Shield" type="Power" internal-id="ID_FMP_POWER_5389" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5389" charelem="17bdfce8" legality="rules-legal" />
         <RulesElement name="Speak with Spirits" type="Power" internal-id="ID_FMP_POWER_3775" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3775" charelem="17bdfd48" legality="rules-legal" />
         <RulesElement name="Shaman" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_SHAMAN" charelem="17bdfda8" legality="rules-legal" />
         <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="17bdfe08" legality="rules-legal" />
         <RulesElement name="Shaman Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_SHAMAN_IMPLEMENTS" charelem="17bdfe68" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Totem)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TOTEM)" charelem="17bdacd8" legality="rules-legal" />
         <RulesElement name="Swift Flight" type="Power" internal-id="ID_FMP_POWER_13145" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13145" charelem="17bdab68" legality="rules-legal" />
         <RulesElement name="Fey Beast Companion: Young Owlbear 2" type="Companion" internal-id="ID_TIV_FEAT_FEY_BEAST_COMPANION-2-4" charelem="17ba39b0" legality="rules-legal" >
            <specific name="Short Description" > Fey Beast Companion: Young Owlbear 2 </specific>
         </RulesElement>
         <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="17bda748" legality="rules-legal" />
         <RulesElement name="Eternal Mountain" type="Power" internal-id="ID_FMP_POWER_11218" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11218" charelem="17bda7a8" legality="rules-legal" />
         <RulesElement name="Eternal Mountain [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_11219" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11219" charelem="17bda808" legality="rules-legal" />
         <RulesElement name="Fey Beast Companion: Young Owlbear 3" type="Companion" internal-id="ID_TIV_FEAT_FEY_BEAST_COMPANION-3-4" charelem="17baf900" legality="rules-legal" >
            <specific name="Short Description" > Fey Beast Companion: Young Owlbear 3 </specific>
         </RulesElement>
         <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="17bcd9d8" legality="rules-legal" />
         <RulesElement name="Mending Spirit" type="Feat" internal-id="ID_FMP_FEAT_1938" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1938" charelem="17bcda38" legality="rules-legal" >
            <specific name="Short Description" > Healing spirit 1/encounter </specific>
         </RulesElement>
         <RulesElement name="Healing Spirit" type="Power" internal-id="ID_FMP_POWER_3773" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3773" charelem="17bcda98" legality="rules-legal" />
         <RulesElement name="Dexterity" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_DEXTERITY" charelem="17bce278" legality="rules-legal" />
         <RulesElement name="Wisdom" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_WISDOM" charelem="17bdad38" legality="rules-legal" />
         <RulesElement name="Fey Beast Companion: Young Owlbear 4" type="Companion" internal-id="ID_TIV_FEAT_FEY_BEAST_COMPANION-4-4" charelem="17b86740" legality="rules-legal" >
            <specific name="Short Description" > Fey Beast Companion: Young Owlbear 4 </specific>
         </RulesElement>
         <RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="17bdae58" legality="rules-legal" />
         <RulesElement name="Water Gives Way" type="Power" internal-id="ID_FMP_POWER_15986" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=15986" charelem="17bcdd98" legality="rules-legal" />
         <RulesElement name="Fey Beast Tamer Level 5 Features" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4192" charelem="17bb85d0" legality="rules-legal" >
            <specific name="Short Description" > Gain combat advantage against enemies in your fey beast companion&apos;s aura </specific>
         </RulesElement>
         <RulesElement name="Fey Beast Companion: Young Owlbear 5" type="Companion" internal-id="ID_TIV_FEAT_FEY_BEAST_COMPANION-5-4" charelem="17bde460" legality="rules-legal" >
            <specific name="Short Description" > Fey Beast Companion: Young Owlbear 5 </specific>
         </RulesElement>
         <RulesElement name="6" type="Level" internal-id="ID_INTERNAL_LEVEL_6" charelem="17bcdeb8" legality="rules-legal" />
         <RulesElement name="Slashing Kama Style" type="Feat" internal-id="ID_FMP_FEAT_3702" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=3702" charelem="17be9430" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="17be9490" legality="rules-legal" />
         <RulesElement name="Centered Defense" type="Power" internal-id="ID_FMP_POWER_7463" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7463" charelem="17be94f0" legality="rules-legal" />
         <RulesElement name="Fey Beast Companion: Young Owlbear 6" type="Companion" internal-id="ID_TIV_FEAT_FEY_BEAST_COMPANION-6-4" charelem="17ba7710" legality="rules-legal" >
            <specific name="Short Description" > Fey Beast Companion: Young Owlbear 6 </specific>
         </RulesElement>
         <RulesElement name="WearingOffHandLightBlade" type="Category" internal-id="ID_INTERNAL_WOG_WEARING_OFF_HAND_LIGHT_BLADE" charelem="17bb61d8" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character&apos;s loot
      -->
      <LootTally>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bbd7a0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="17bc9cb0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Cloth Armor (Basic Clothing)" type="Armor" internal-id="ID_FMP_ARMOR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=2" charelem="17bc3458" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Stoneskin Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1833" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1833&amp;ftype=1" charelem="17baf708" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Bracers of Brachiation (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_7890" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7890&amp;ftype=1" charelem="17b8dba8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17ba34d0" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Subtle Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2390" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2390&amp;ftype=1" charelem="17bbbe78" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bbcb98" legality="rules-legal" >
               <RulesElement name="WearingOffHandLightBlade" type="Category" internal-id="ID_INTERNAL_WOG_WEARING_OFF_HAND_LIGHT_BLADE" charelem="17bb61d8" legality="rules-legal" >
               </RulesElement>
            </RulesElement>
            <RulesElement name="Shielding Blade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_9848" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=9848&amp;ftype=1" charelem="17bb0810" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Blurred Strike Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8947" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8947&amp;ftype=1" charelem="17ba47e8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b9e640" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Rushing Cleats (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3344" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3344&amp;ftype=1" charelem="17ba75c0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Siberys Shard of the Mage (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_5341" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5341&amp;ftype=1" charelem="17bb4dd0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Elven Cloak +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1069" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1069&amp;ftype=1" charelem="17ba3578" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard Action </specific>
            <Weapon name="Iron Body Ki Focused Monk Unarmed Strike +1" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bac990" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17baef20" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d8+1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +0 Strength modifier.
+3 half your level.
+3 proficiency bonus.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +0 Strength modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bbd7a0" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d8 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +0 Strength modifier.
+3 half your level.
+3 proficiency bonus.

               </HitComponents>
               <DamageComponents> +0 Strength modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Iron Body Ki Focused Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bb8d90" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b938a0" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d6+1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +0 Strength modifier.
+3 half your level.
+2 proficiency bonus.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +0 Strength modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Shielding Blade Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bbcb98" legality="rules-legal" >
                  <RulesElement name="WearingOffHandLightBlade" type="Category" internal-id="ID_INTERNAL_WOG_WEARING_OFF_HAND_LIGHT_BLADE" charelem="17bb61d8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Shielding Blade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_9848" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=9848&amp;ftype=1" charelem="17bb0810" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +0 Strength modifier.
+3 half your level.
+2 proficiency bonus.
+1 enhancement bonus.

               </HitComponents>
               <DamageComponents> +0 Strength modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 3 </AttackBonus>
               <Damage> 1d4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +0 Strength modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +0 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard Action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d4+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Bull Rush Attack" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard Action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 3 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +0 Strength modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Grab Attack" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard Action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 3 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +0 Strength modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Opportunity Attack" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Opportunity Action </specific>
         </Power>

         <Power name="Second Wind" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard Action </specific>
         </Power>

         <Power name="Trained Young Owlbear" >
            <specific name="Power Usage" > At-Will </specific>
         </Power>

         <Power name="Crane&apos;s Wings" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard Action </specific>
            <Weapon name="Iron Body Ki Focused Monk Unarmed Strike +1" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bac990" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17baef20" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d10+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bbd7a0" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d10+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Iron Body Ki Focus +1" >
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b9e640" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d10+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Iron Body Ki Focused Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bb8d90" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b938a0" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d10+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Shielding Blade Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bbcb98" legality="rules-legal" >
                  <RulesElement name="WearingOffHandLightBlade" type="Category" internal-id="ID_INTERNAL_WOG_WEARING_OFF_HAND_LIGHT_BLADE" charelem="17bb61d8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Shielding Blade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_9848" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=9848&amp;ftype=1" charelem="17bb0810" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d10+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d10+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Crane&apos;s Wings [Movement Technique]" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Move Action </specific>
         </Power>

         <Power name="Centered Flurry of Blows" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > No Action </specific>
         </Power>

         <Power name="Five Storms" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard Action </specific>
            <Weapon name="Iron Body Ki Focused Monk Unarmed Strike +1" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bac990" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17baef20" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bbd7a0" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d8+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Iron Body Ki Focus +1" >
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b9e640" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Iron Body Ki Focused Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bb8d90" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b938a0" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Shielding Blade Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bbcb98" legality="rules-legal" >
                  <RulesElement name="WearingOffHandLightBlade" type="Category" internal-id="ID_INTERNAL_WOG_WEARING_OFF_HAND_LIGHT_BLADE" charelem="17bb61d8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Shielding Blade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_9848" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=9848&amp;ftype=1" charelem="17bb0810" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d8+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Five Storms [Movement Technique]" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Move Action </specific>
         </Power>

         <Power name="Steel Wind" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard Action </specific>
            <Weapon name="Iron Body Ki Focused Monk Unarmed Strike +1" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bac990" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17baef20" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bbd7a0" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d8+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Iron Body Ki Focus +1" >
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b9e640" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Iron Body Ki Focused Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bb8d90" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b938a0" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Shielding Blade Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bbcb98" legality="rules-legal" >
                  <RulesElement name="WearingOffHandLightBlade" type="Category" internal-id="ID_INTERNAL_WOG_WEARING_OFF_HAND_LIGHT_BLADE" charelem="17bb61d8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Shielding Blade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_9848" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=9848&amp;ftype=1" charelem="17bb0810" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d8+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Steel Wind [Movement Technique]" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Move Action </specific>
         </Power>

         <Power name="Drunken Monkey" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard Action </specific>
            <Weapon name="Iron Body Ki Focused Monk Unarmed Strike +1" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bac990" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17baef20" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bbd7a0" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d8+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Iron Body Ki Focus +1" >
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b9e640" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Iron Body Ki Focused Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bb8d90" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b938a0" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Shielding Blade Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bbcb98" legality="rules-legal" >
                  <RulesElement name="WearingOffHandLightBlade" type="Category" internal-id="ID_INTERNAL_WOG_WEARING_OFF_HAND_LIGHT_BLADE" charelem="17bb61d8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Shielding Blade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_9848" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=9848&amp;ftype=1" charelem="17bb0810" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d8+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Drunken Monkey [Movement Technique]" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Move Action </specific>
         </Power>

         <Power name="Masterful Spiral" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Standard Action </specific>
            <Weapon name="Iron Body Ki Focused Monk Unarmed Strike +1" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bac990" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17baef20" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 3d8+6 </Damage>
               <DamageType> Force </DamageType>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bbd7a0" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 3d8+5 </Damage>
               <DamageType> Force </DamageType>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Iron Body Ki Focus +1" >
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b9e640" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 3d8+6 </Damage>
               <DamageType> Force </DamageType>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Iron Body Ki Focused Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bb8d90" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b938a0" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 3d8+6 </Damage>
               <DamageType> Force </DamageType>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Shielding Blade Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bbcb98" legality="rules-legal" >
                  <RulesElement name="WearingOffHandLightBlade" type="Category" internal-id="ID_INTERNAL_WOG_WEARING_OFF_HAND_LIGHT_BLADE" charelem="17bb61d8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Shielding Blade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_9848" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=9848&amp;ftype=1" charelem="17bb0810" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 3d8+6 </Damage>
               <DamageType> Force </DamageType>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 8 </AttackBonus>
               <Damage> 3d8+5 </Damage>
               <DamageType> Force </DamageType>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Call Spirit Companion" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard Action </specific>
         </Power>

         <Power name="Spirit&apos;s Shield" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Opportunity Action </specific>
            <Weapon name="Iron Body Ki Focused Monk Unarmed Strike +1" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bac990" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17baef20" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 3 </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Wisdom modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Monk Unarmed Strike" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bbd7a0" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 3 </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Wisdom modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Iron Body Ki Focus +1" >
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b9e640" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 3 </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Wisdom modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Iron Body Ki Focused Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bb8d90" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b938a0" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 3 </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Wisdom modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Shielding Blade Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bbcb98" legality="rules-legal" >
                  <RulesElement name="WearingOffHandLightBlade" type="Category" internal-id="ID_INTERNAL_WOG_WEARING_OFF_HAND_LIGHT_BLADE" charelem="17bb61d8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Shielding Blade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_9848" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=9848&amp;ftype=1" charelem="17bb0810" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 3 </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Wisdom modifier.
+3 half your level.
+1 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 6 </AttackBonus>
               <Damage> 3 </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Wisdom modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Speak with Spirits" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Swift Flight" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Move Action </specific>
         </Power>

         <Power name="Eternal Mountain" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard Action </specific>
            <Weapon name="Iron Body Ki Focused Monk Unarmed Strike +1" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bac990" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17baef20" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 2d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bbd7a0" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 2d8+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Iron Body Ki Focus +1" >
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b9e640" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 2d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Iron Body Ki Focused Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bb8d90" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b938a0" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 2d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Shielding Blade Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bbcb98" legality="rules-legal" >
                  <RulesElement name="WearingOffHandLightBlade" type="Category" internal-id="ID_INTERNAL_WOG_WEARING_OFF_HAND_LIGHT_BLADE" charelem="17bb61d8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Shielding Blade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_9848" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=9848&amp;ftype=1" charelem="17bb0810" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 2d8+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 8 </AttackBonus>
               <Damage> 2d8+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Eternal Mountain [Movement Technique]" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Move Action </specific>
         </Power>

         <Power name="Healing Spirit" >
            <specific name="Power Usage" > Encounter (Special) </specific>
            <specific name="Action Type" > Minor Action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 3 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Unknown </AttackStat>
               <Defense> Unknown </Defense>
               <HitComponents> +3 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Water Gives Way" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Immediate Interrupt </specific>
            <Weapon name="Iron Body Ki Focused Monk Unarmed Strike +1" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bac990" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17baef20" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 3d10+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike" >
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17bbd7a0" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 3d10+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Iron Body Ki Focus +1" >
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b9e640" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 3d10+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Iron Body Ki Focused Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bb8d90" legality="rules-legal" />
               <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17b938a0" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 3d10+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.
+1 Feat bonus - Ki Focus Expertise

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 to damage rolls against bloodied targets - Ki Focus Expertise.               </Conditions>
            </Weapon>
            <Weapon name="Shielding Blade Sickle +1" >
               <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bbcb98" legality="rules-legal" >
                  <RulesElement name="WearingOffHandLightBlade" type="Category" internal-id="ID_INTERNAL_WOG_WEARING_OFF_HAND_LIGHT_BLADE" charelem="17bb61d8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Shielding Blade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_9848" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=9848&amp;ftype=1" charelem="17bb0810" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 3d10+6 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.
+1 enhancement bonus.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 8 </AttackBonus>
               <Damage> 3d10+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +5 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Centered Defense" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

      </PowerStats>


      <!--
         The character&apos;s companions
      -->
      <Companions>
         <Beast>
            <ID> Level 6 Fey Beast Companion: Young Owlbear 2 </ID>
            <AbilityScores> Strength: 0, Constitution: 0, Dexterity: 0, Intelligence: 0, Wisdom: 0, Charisma: 0 </AbilityScores>
            <BeastPower>  </BeastPower>
            <BeastPowerText>  </BeastPowerText>
            <Size>  </Size>
            <Speed>  </Speed>
            <Defenses> AC 6, Fortitude 6, Reflex 6, Will 6 </Defenses>
            <HitPoints> 0 </HitPoints>
            <Surges> 0 (2 surges per day) </Surges>
            <AttackBonus> 6 </AttackBonus>
            <BasicAttack> ; 6 vs. AC;  +  modifier damage. </BasicAttack>
            <TrainedSkills>  </TrainedSkills>
            <Damage>  </Damage>
         </Beast>
         <Beast>
            <ID> Level 6 Fey Beast Companion: Young Owlbear 3 </ID>
            <AbilityScores> Strength: 0, Constitution: 0, Dexterity: 0, Intelligence: 0, Wisdom: 0, Charisma: 0 </AbilityScores>
            <BeastPower>  </BeastPower>
            <BeastPowerText>  </BeastPowerText>
            <Size>  </Size>
            <Speed>  </Speed>
            <Defenses> AC 6, Fortitude 6, Reflex 6, Will 6 </Defenses>
            <HitPoints> 0 </HitPoints>
            <Surges> 0 (2 surges per day) </Surges>
            <AttackBonus> 6 </AttackBonus>
            <BasicAttack> ; 6 vs. AC;  +  modifier damage. </BasicAttack>
            <TrainedSkills>  </TrainedSkills>
            <Damage>  </Damage>
         </Beast>
         <Beast>
            <ID> Level 6 Fey Beast Companion: Young Owlbear 4 </ID>
            <AbilityScores> Strength: 0, Constitution: 0, Dexterity: 0, Intelligence: 0, Wisdom: 0, Charisma: 0 </AbilityScores>
            <BeastPower>  </BeastPower>
            <BeastPowerText>  </BeastPowerText>
            <Size>  </Size>
            <Speed>  </Speed>
            <Defenses> AC 6, Fortitude 6, Reflex 6, Will 6 </Defenses>
            <HitPoints> 0 </HitPoints>
            <Surges> 0 (2 surges per day) </Surges>
            <AttackBonus> 6 </AttackBonus>
            <BasicAttack> ; 6 vs. AC;  +  modifier damage. </BasicAttack>
            <TrainedSkills>  </TrainedSkills>
            <Damage>  </Damage>
         </Beast>
         <Beast>
            <ID> Level 6 Fey Beast Companion: Young Owlbear 5 </ID>
            <AbilityScores> Strength: 0, Constitution: 0, Dexterity: 0, Intelligence: 0, Wisdom: 0, Charisma: 0 </AbilityScores>
            <BeastPower>  </BeastPower>
            <BeastPowerText>  </BeastPowerText>
            <Size>  </Size>
            <Speed>  </Speed>
            <Defenses> AC 6, Fortitude 6, Reflex 6, Will 6 </Defenses>
            <HitPoints> 0 </HitPoints>
            <Surges> 0 (2 surges per day) </Surges>
            <AttackBonus> 6 </AttackBonus>
            <BasicAttack> ; 6 vs. AC;  +  modifier damage. </BasicAttack>
            <TrainedSkills>  </TrainedSkills>
            <Damage>  </Damage>
         </Beast>
         <Beast>
            <ID> Level 6 Fey Beast Companion: Young Owlbear 6 </ID>
            <AbilityScores> Strength: 0, Constitution: 0, Dexterity: 0, Intelligence: 0, Wisdom: 0, Charisma: 0 </AbilityScores>
            <BeastPower>  </BeastPower>
            <BeastPowerText>  </BeastPowerText>
            <Size>  </Size>
            <Speed>  </Speed>
            <Defenses> AC 6, Fortitude 6, Reflex 6, Will 6 </Defenses>
            <HitPoints> 0 </HitPoints>
            <Surges> 0 (2 surges per day) </Surges>
            <AttackBonus> 6 </AttackBonus>
            <BasicAttack> ; 6 vs. AC;  +  modifier damage. </BasicAttack>
            <TrainedSkills>  </TrainedSkills>
            <Damage>  </Damage>
         </Beast>
      </Companions>


      <!--
         The character&apos;s journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>

   <D20CampaignSetting name="" >
      <!--
         Dungeons and Dragons Insider: Character Builder campaign save file
      -->
   </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="17bbb938" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="17bc6eb8" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="17bdd928" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="17bddf88" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="17bba958" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="17bc83d0" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="17bdf1c8" legality="rules-legal" />
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            <RulesElement name="" type="" charelem="17bd8e30" legality="rules-legal" />
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            <RulesElement name="" type="" charelem="17bc72a8" legality="rules-legal" />
            <RulesElement name="" type="" charelem="17bc7308" legality="rules-legal" />
            <RulesElement name="" type="" charelem="17bc75d0" legality="rules-legal" />
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                     <RulesElement name="Implement Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BATTLEAXE)" charelem="17bd9248" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HANDAXE)" charelem="17bd92a8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FLAIL)" charelem="17bd9308" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(THROWING_HAMMER)" charelem="17bc79e8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WARHAMMER)" charelem="17bc7a48" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WAR_PICK)" charelem="17bc7aa8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SCIMITAR)" charelem="17bde040" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(LONGSWORD)" charelem="17bde0a0" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHORT_SWORD)" charelem="17bde100" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATAXE)" charelem="17bde160" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HEAVY_FLAIL)" charelem="17bda558" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GLAIVE)" charelem="17bda5b8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HALBERD)" charelem="17bda618" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MAUL)" charelem="17bda678" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(LONGSPEAR)" charelem="17bda158" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATSWORD)" charelem="17bda1b8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Katar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KATAR)" charelem="17bda218" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Rapier)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(RAPIER)" charelem="17bda278" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Bastard sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BASTARD_SWORD)" charelem="17be0938" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Whip)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WHIP)" charelem="17be0998" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Spiked chain)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPIKED_CHAIN)" charelem="17be09f8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HAND_CROSSBOW)" charelem="17be0a58" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SLING)" charelem="17bde8e8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CROSSBOW)" charelem="17bde948" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Shortbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHORTBOW)" charelem="17bde9a8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Longbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(LONGBOW)" charelem="17bdea08" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Shuriken)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHURIKEN)" charelem="17bdea68" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FALCHION)" charelem="17bdb3c8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="17bdb428" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BROADSWORD)" charelem="17bdb488" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KHOPESH)" charelem="17bdb4e8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="17bdb548" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SCOURGE)" charelem="17bdd030" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TRIDENT)" charelem="17bdd090" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="17bdd0f0" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Craghammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CRAGHAMMER)" charelem="17bdd150" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Kukri)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KUKRI)" charelem="17bdd1b0" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Parrying dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(PARRYING_DAGGER)" charelem="17bbc498" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Spiked shield)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPIKED_SHIELD)" charelem="17bbc4f8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Tratnyr)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TRATNYR)" charelem="17bbc558" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Triple-headed flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TRIPLE-HEADED_FLAIL)" charelem="17bbc5b8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Waraxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WARAXE)" charelem="17bbc618" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Execution axe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(EXECUTION_AXE)" charelem="17bdb1c8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Fullblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FULLBLADE)" charelem="17bdb228" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Greatspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATSPEAR)" charelem="17bdb288" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Mordenkrad)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MORDENKRAD)" charelem="17bdb2e8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Double axe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DOUBLE_AXE)" charelem="17bdb348" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Double flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DOUBLE_FLAIL)" charelem="17bdfee0" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Double sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DOUBLE_SWORD)" charelem="17bdff40" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Urgrosh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(URGROSH)" charelem="17bdffa0" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="17be0000" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Greatbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATBOW)" charelem="17be0060" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Superior crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SUPERIOR_CROSSBOW)" charelem="17bdc5b8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Net)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(NET)" charelem="17bdc618" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Bola)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BOLA)" charelem="17bdc678" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Blowgun)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BLOWGUN)" charelem="17bdc6d8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Garrote)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GARROTE)" charelem="17bdc738" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Cutting Wheel)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CUTTING_WHEEL)" charelem="17bdcb80" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Drow Long Knife)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DROW_LONG_KNIFE)" charelem="17bdcbe0" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Talenta Tangat)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TALENTA_TANGAT)" charelem="17bdcc40" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Talenta Sharrash)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TALENTA_SHARRASH)" charelem="17bdcca0" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Double Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DOUBLE_SCIMITAR)" charelem="17bdcd00" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Zulaat)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ZULAAT)" charelem="17bde608" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Talenta Boomerang)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TALENTA_BOOMERANG)" charelem="17bde668" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Xen&apos;drik Boomerang)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(XEN&apos;DRIK_BOOMERANG)" charelem="17bde6c8" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Monk Unarmed Strike)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MONK_UNARMED_STRIKE)" charelem="17bde728" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Battlefist)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BATTLEFIST)" charelem="17bde788" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="17bd9db0" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHADOWBLADE)" charelem="17bd9e10" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLIMBING_CLAW)" charelem="17bd9e70" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="17bd9ed0" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Boar Tusk)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BOAR_TUSK)" charelem="17bd9f30" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Dragontooth Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="17bdbd20" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Fighting Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FIGHTING_SHIELD_(HEROIC_TIER))" charelem="17bdbd80" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Soul Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SOUL_SHIELD_(PARAGON_TIER))" charelem="17bdbde0" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Sun Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SUN_SHIELD_(PARAGON_TIER))" charelem="17bdbe40" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="17bdbea0" legality="rules-legal" />
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               </RulesElement>
            </RulesElement>
            <RulesElement name="Five Storms" type="Power" internal-id="ID_FMP_POWER_7452" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7452" charelem="17bdb0d0" legality="rules-legal" >
               <RulesElement name="Five Storms [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_7515" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7515" charelem="17bdb130" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Steel Wind" type="Power" internal-id="ID_FMP_POWER_13126" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13126" charelem="17bdca00" legality="rules-legal" >
               <RulesElement name="Steel Wind [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_13127" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13127" charelem="17bdca60" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="17bdcac0" legality="rules-legal" />
            <RulesElement name="Stealth" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_STEALTH" charelem="17bdcb20" legality="rules-legal" />
            <RulesElement name="Perception" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_PERCEPTION" charelem="17bdbb28" legality="rules-legal" />
            <RulesElement name="Acrobatics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ACROBATICS" charelem="17bdba28" legality="rules-legal" />
            <RulesElement name="Thievery" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_THIEVERY" charelem="17bdba88" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Ki Focus Expertise" type="Feat" internal-id="ID_FMP_FEAT_3566" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=3566" charelem="17bdc970" legality="rules-legal" />
         <RulesElement name="Drunken Monkey" type="Power" internal-id="ID_FMP_POWER_7453" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7453" charelem="17bdbb88" legality="rules-legal" >
            <RulesElement name="Drunken Monkey [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_7516" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7516" charelem="17bdbbe8" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Masterful Spiral" type="Power" internal-id="ID_FMP_POWER_7455" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7455" charelem="17bdbc48" legality="rules-legal" />
         <RulesElement name="" type="" charelem="17bdbca8" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="17bde570" legality="rules-legal" >
         <RulesElement name="Spirit Talker" type="Feat" internal-id="ID_FMP_FEAT_668" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=668" charelem="17bdcec8" legality="rules-legal" >
            <RulesElement name="Nature" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_NATURE" charelem="17bdcf28" legality="rules-legal" />
            <RulesElement name="Call Spirit Companion" type="Power" internal-id="ID_FMP_POWER_6515" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=6515" charelem="17bdcf88" legality="rules-legal" />
            <RulesElement name="Spirit&apos;s Shield" type="Power" internal-id="ID_FMP_POWER_5389" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5389" charelem="17bdfce8" legality="rules-legal" />
            <RulesElement name="Speak with Spirits" type="Power" internal-id="ID_FMP_POWER_3775" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3775" charelem="17bdfd48" legality="rules-legal" />
            <RulesElement name="Shaman" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_SHAMAN" charelem="17bdfda8" legality="rules-legal" />
            <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="17bdfe08" legality="rules-legal" />
            <RulesElement name="Shaman Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_SHAMAN_IMPLEMENTS" charelem="17bdfe68" legality="rules-legal" >
               <RulesElement name="Implement Proficiency (Totem)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TOTEM)" charelem="17bdacd8" legality="rules-legal" />
            </RulesElement>
         </RulesElement>
         <RulesElement name="Swift Flight" type="Power" internal-id="ID_FMP_POWER_13145" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13145" charelem="17bdab68" legality="rules-legal" />
         <RulesElement name="" type="" charelem="17bdabc8" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="17bda748" legality="rules-legal" >
         <RulesElement name="Eternal Mountain" type="Power" internal-id="ID_FMP_POWER_11218" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11218" charelem="17bda7a8" legality="rules-legal" >
            <RulesElement name="Eternal Mountain [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_11219" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11219" charelem="17bda808" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="" type="" charelem="17bda868" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="17bcd9d8" legality="rules-legal" >
         <RulesElement name="Mending Spirit" type="Feat" internal-id="ID_FMP_FEAT_1938" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1938" charelem="17bcda38" legality="rules-legal" >
            <RulesElement name="Healing Spirit" type="Power" internal-id="ID_FMP_POWER_3773" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3773" charelem="17bcda98" legality="rules-legal" />
            <RulesElement name="Shaman" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_SHAMAN" charelem="17bce1b8" legality="rules-legal" />
            <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="17bce218" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Dexterity" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_DEXTERITY" charelem="17bce278" legality="rules-legal" />
         <RulesElement name="Wisdom" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_WISDOM" charelem="17bdad38" legality="rules-legal" />
         <RulesElement name="" type="" charelem="17bdad98" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="17bdae58" legality="rules-legal" >
         <RulesElement name="Water Gives Way" type="Power" internal-id="ID_FMP_POWER_15986" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=15986" charelem="17bcdd98" legality="rules-legal" />
         <RulesElement name="" type="" charelem="17bcddf8" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="6" type="Level" internal-id="ID_INTERNAL_LEVEL_6" charelem="17bcdeb8" legality="rules-legal" >
         <RulesElement name="Slashing Kama Style" type="Feat" internal-id="ID_FMP_FEAT_3702" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=3702" charelem="17be9430" legality="rules-legal" >
            <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="17be9490" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Centered Defense" type="Power" internal-id="ID_FMP_POWER_7463" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7463" charelem="17be94f0" legality="rules-legal" />
         <RulesElement name="" type="" charelem="17be9550" legality="rules-legal" />
      </RulesElement>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="17be9850" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="17be9970" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Cloth Armor (Basic Clothing)" type="Armor" internal-id="ID_FMP_ARMOR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=2" charelem="17be07b0" legality="rules-legal" />
         <RulesElement name="Stoneskin Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1833" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1833&amp;ftype=1" charelem="17be0810" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Bracers of Brachiation (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_7890" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7890&amp;ftype=1" charelem="17be08d0" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17bdc468" legality="rules-legal" />
         <RulesElement name="Subtle Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2390" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2390&amp;ftype=1" charelem="17bdc4c8" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Sickle" type="Weapon" internal-id="ID_FMP_WEAPON_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=3" charelem="17be9de8" legality="rules-legal" />
         <RulesElement name="Shielding Blade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_9848" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=9848&amp;ftype=1" charelem="17be9d88" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Blurred Strike Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8947" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8947&amp;ftype=1" charelem="17be9cd0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Iron Body Ki Focus +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8426" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8426&amp;ftype=1" charelem="17be9f08" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Rushing Cleats (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3344" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3344&amp;ftype=1" charelem="17aeff68" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Siberys Shard of the Mage (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_5341" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5341&amp;ftype=1" charelem="17aefb40" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Elven Cloak +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1069" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1069&amp;ftype=1" charelem="17aefdb8" legality="rules-legal" />
      </loot>
   </Level>


   <!--
      Textstrings are builder variables and contain entered text data, such
      as character names, as well as internal data
   -->
   <textstring name="_PER_LEVEL_1_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_2_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_3_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_3_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_3_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_4_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_4_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_4_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_5_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_5_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_5_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_6_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_6_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_6_Residuum" >
      0
   </textstring>
   <textstring name="Experience Points" >
      7500
   </textstring>
   <textstring name="Character Portrait" >
      file://F:\CharacterBuilder\Program\SamplePortraits\F_Human4.png
   </textstring>
   <textstring name="Name" >
      Kat
   </textstring>
   <textstring name="Character Save File" >
      c:\users\ivan\documents\ddi\saved characters\kat.dnd4e
   </textstring>
   <textstring name="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" >
      Given
   </textstring>
   <textstring name="_INTERNAL_MainHandWeapon" >
      Monk Unarmed Strike
   </textstring>
   <textstring name="_INTERNAL_VersatileUsedTwoHanded" >
      0
   </textstring>
   <textstring name="CUR_HitPoints" >
      
   </textstring>
   <textstring name="CUR_Surges" >
      
   </textstring>
   <textstring name="CUR_SecWind" >
      False
   </textstring>
   <textstring name="CUR_DeathSave1" >
      False
   </textstring>
   <textstring name="CUR_DeathSave2" >
      False
   </textstring>
   <textstring name="CUR_DeathSave3" >
      False
   </textstring>
   <textstring name="CUR_TempHP" >
      
   </textstring>
   <textstring name="CUR_Action Points" >
      
   </textstring>
   <textstring name="LAYOUT_DATA" >
      MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffinity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowNotesPage=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCards=True|ShowNormalItemCards=False|ShowItemSetInfoCards=True|ShowAllWeaponsForCards=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ShowFlavorText=False|ReplacesAdditionalEffects=True|ZoomLevel=100|PersonalizedData=True&amp;BaseStyle=PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POINTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES;Height=151/CLASS_FEATURES;Height=270/LANGUAGES;Height=52|*/MOVEMENT/SENSES/ATTACK_WORKSPACE;Crane&apos;s Wings - Iron Body Ki Focused Monk Unarmed Strike +1/DAMAGE_WORKSPACE;Crane&apos;s Wings - Iron Body Ki Focused Monk Unarmed Strike +1:Five Storms - Iron Body Ki Focused Monk Unarmed Strike +1/BASIC_ATTACKS;&lt;empty slot&gt;/FEATS;Height=338&amp;BaseStyle=PortraitPage2/LayoutStyle=Portrait|*|*/POWERS_PANEL/OTHER_EQUIPMENT;Height=221/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/RITUALS;Height=221|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Height=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height=110
   </textstring>
   <textstring name="LAYOUT_DATAPowerCard" >
      &lt;PowerCards&gt;
  &lt;CharSummaryCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;SkillsCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;ActionPointCard Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;SecondWindCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;true&quot;&gt;
    &lt;RuleID&gt;&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/SecondWindCard&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_MELEE_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_RANGED_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_BULL_RUSH_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_GRAB_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_OPPORTUNITY_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_16526&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7535&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Iron Body Ki Focused Monk Unarmed Strike +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7448&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7452&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Iron Body Ki Focused Monk Unarmed Strike +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_13126&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Iron Body Ki Focused Monk Unarmed Strike +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_6515&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7453&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Iron Body Ki Focused Monk Unarmed Strike +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_9733&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Iron Body Ki Focused Monk Unarmed Strike +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_11218&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Iron Body Ki Focused Monk Unarmed Strike +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_3773&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7455&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Iron Body Ki Focused Monk Unarmed Strike +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_3775&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_15986&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Iron Body Ki Focused Monk Unarmed Strike +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardUtility Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_KDM_POWER_SECOND_WIND&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_16525&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_13145&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7463&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardNormalWeapon Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalWeapon&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_1&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardMagicWeapon Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;enchantID&gt;ID_FMP_MAGIC_ITEM_9848&lt;/enchantID&gt;
      &lt;baseID&gt;ID_FMP_WEAPON_6&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicWeapon&gt;
  &lt;PowerCardMagicWeapon Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_8426&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicWeapon&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;enchantID&gt;ID_FMP_MAGIC_ITEM_1833&lt;/enchantID&gt;
      &lt;baseID&gt;ID_FMP_ARMOR_1&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_1069&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USAGE_Second Wind" >
      false
   </textstring>
   <textstring name="USAGE_Bear Shape" >
      false
   </textstring>
   <textstring name="USAGE_Drunken Monkey" >
      false
   </textstring>
   <textstring name="USAGE_Masterful Spiral" >
      false
   </textstring>
   <textstring name="USAGE_World Speaker&apos;s Command" >
      false
   </textstring>
   <textstring name="USAGE_Speak with Spirits" >
      false
   </textstring>
   <textstring name="USAGE_Swift Flight" >
      false
   </textstring>
   <textstring name="USAGE_Eternal Mountain" >
      false
   </textstring>
   <textstring name="USAGE_Healing Spirit" >
      false
   </textstring>
   <textstring name="USAGE_Water Gives Way" >
      false
   </textstring>
   <textstring name="USAGE_Centered Defense" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Use Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 3" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 3" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 4" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 3" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 4" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 3" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 4" >
      false
   </textstring>
   <textstring name="USAGE_Shielding Blade Sickle +1" >
      false
   </textstring>
   <textstring name="USAGE_Stoneskin Cloth Armor (Basic Clothing) +1" >
      false
   </textstring>
   <textstring name="USAGE_Elven Cloak +2" >
      false
   </textstring>
   <textstring name="USAGE_Iron Body Ki Focus +1" >
      false
   </textstring>
   <textstring name="PortraitZoomScale" >
      0,732183908045977
   </textstring>
   <textstring name="PortraitLeftMargin" >
      0
   </textstring>
   <textstring name="PortraitTopMargin" >
      0
   </textstring>


</D20Character>
