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[wfrp] Дручии и колдуны мужского пола
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Тема: [wfrp] Дручии и колдуны мужского пола (Прочитано 3821 раз)
Shuriken
WH Ordo Rolepleus
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Para bellum!
[wfrp] Дручии и колдуны мужского пола
«
:
Января 21, 2012, 01:35 »
Собираюсь водить тёмных эльфов вот. Как мы помним, все мужчины-дручии, практикующие магию, в Наггароте вне закона, в основном из-за пророчества. И вот один из игроков (парень) думает над мыслью играть колдуном, а я в свою очередь думаю, что из этого может выйти.
Какие вижу очевидные опции.
1. Процитирую, не могу удержаться: "I think you should have the freedom to create a dark elf sorceror, but your character will be deleted after 15 minutes by Malekith". То есть, прямо запретить, либо сделать игру малоприятной. Легко, но не хочется делать ни того, ни другого.
2. Кроссекс. Опция, но не очень интересная.
3. Старт игры во временной период, когда Малекит ещё не додумался выпилить Dru Perim. В принципе, сюжет от этого особо не пострадает, но это как-то слишком просто. Увлекательнее придумать что-то при существующих ограничениях.
4. Где-то встречал упоминания о том, что некоторые дома дручии тренируют своих магов, дабы пользоваться их силой и не быть должными ковенантам колдуний. Насколько такое распространено? Каково при этом отношение к этим магам у окружающих? Подозреваю, им тоже придётся прятать свою сущность от остальных сородичей, и рисковать собственной шкурой, как и нелегалам, прячущимся где-то в горах и изредка нанимающимся к тому или иному дворянину. Или таки в этом случае не всё так печально?
5. Наиболее увлекательное пока для меня решение - придумать (или помочь игроку придумать) свою единичную и уникальную историю, как такое стало возможно. Цель при этом - не поставить персонажа игрока в положение изгоя, не игнорируя этот кусок warhammer lore.
Вот, собственно, в процессе размышлений хочу поинтересоваться - а как бы вы реагировали на такую просьбу игрока?
Shuriken
WH Ordo Rolepleus
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Para bellum!
Re: [wfrp] Дручии и колдуны мужского пола
«
Ответ #1 :
Января 21, 2012, 02:18 »
Ищо одно из решений. Довольно интересное, но в партии дворян, увы, работающее плохо:
Upon opening up my DE Army Book and finding the prophecy that lead Malekith to ban males from practicing magic I have come up with a solution. The prophecy tells of a male, elf, who practices the darkest of magics, and who is of NOBLE blood. There's the out, in the game Malekith just decrees that noble men are forbidden from practicing magic. There's an out, and no toes are stepped on =)
Mr.Garret
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Дарклорд
Re: [wfrp] Дручии и колдуны мужского пола
«
Ответ #2 :
Января 21, 2012, 06:02 »
>2. Кроссекс. Опция, но не очень интересная.
Почему не интересная? Сложная для правильного отыгрыша, это да!
Dreyko
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Re: [wfrp] Дручии и колдуны мужского пола
«
Ответ #3 :
Января 21, 2012, 11:45 »
Две копейки к правильному названию темных эльфов в вахе. Друкаи они. Ссылка вот
http://warcomix.livejournal.com/17104.html
там не очень много, но все в последнем посте в принципе.
tyvaldr
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jeget
Re: [wfrp] Дручии и колдуны мужского пола
«
Ответ #4 :
Января 21, 2012, 11:46 »
Dark Elves
Skills: Common Knowledge (Elves), Speak Language (Druhir (Eltharin)), Speak Language (Any one), Intimidate, Haggle or Outdoor Survival.
Talents: Aethyric Attunement or Specialist Weapon Group (Crossbow), Coolheaded or Savvy, Warrior Born, Excellent Vision, Resistance to Disease, Provincial Expertise (choose Naggaroth City) or Rover, Rancour of the Druchii.
Traits: Night Vision
Dark Elven characters do not roll on the Elven Career Chart to determine their first career.
OPTIONAL RULE: BLESSING OF LILEATH
There are many that believe that Elves have a natural affinity for the Aethyr to such a degree that they are able to ‘feel’ the subtle taint of Chaos upon the natural order of the world. The following optional rule allows all Elves the possibility to sense the taint of Chaos, without taking away control from the GM. All Elves can as such ‘feel’ the presence of corruption and thus may treat the Magical Sense Skill (see WFRP pg. 94) as a Basic Skill. Those with the Aethyric Attunement Talent still gain the +10% bonus towards the Magical Sense Skill Test when used in this manner.
OPTIONAL RULE: GRACE OF THE ELVES
There are unfortunately some cases where a young babe is born with a mutation, as the Winds of Magic that permeate the child’s mother can put the unborn child in duress and course uncontrollably through their still developing body. Upon reaching adulthood, an Elf is capable of resisting the corrupting nature of Chaos to a greater degree and as such when they fail a Will Power Test to resist mutation, the mutation is swapped for a random disorder instead (see WFRP pg. 200). Those that gain a mutation as a Reward of Chaos (see ToC pg.167) cannot switch the mutation for a disorder as they willingly follow the Ruinous Powers.
Elven Talents
Rancour of the Druchii
The Dark Elves harbour a deep resentment and hatred for their High Elf kin. When in combat with High Elves their hatred spills forth into an unrelenting rage and a +10% bonus to Strength is gained.
Dark Elf
The Druchii
The Dark Elves, or Druchii as they call themselves, dwell in the realm of Naggaroth, the Land of Chill, far in the northern part of the New World. From their six menacing fortified cities, they march forth to enslave the free peoples of the Old World. Sacrifices of blood are made in the name of Malekith the Witch King, and the bodies of slain victims litter the battlefields of their armies. Expelled millennia ago from the Elven Kingdoms following a bloody civil war with their High Elf kin in Ulthuan, they are now mainly found in the north of the New World where they live in the dark forests that border the collapsed, chaotic gateways.
Dark Elf Characters
At a time when the Elven race was young, a faction of the High Elves became disenchanted with their lot and may were seduced into the Gods of Chaos. In doing so, they lost all of the charm and wisdom natural to their kind, becoming bitter, twisted and hateful. Dark Elves resemble High Elves closely, though their complexion may be slightly paler and without the regal glow of the Asur. Dark Elves which frequent the Old World will often take on the guise of their less malevolent kindreds the High, Sea or Wood Elves, and will seldom reveal their true nature until the time is right.
They delight in inflicting physical and emotional pain on innocents, and take great pride in criminal activities and
anarchic behaviour. Dark Elves have the same Characteristics as the other elven kind.
Dark Elven characters do not roll on the Elven Career Chart to determine their first career.
Dark Elven Talents
Sea Dragon Preparation
The Dark Elf Corsairs invariably wear a long coat derived from the skin of a Sea Dragon (OWB 93). Sea Dragon Cloaks must be continually treated with a protective slime or they fall to dust. Characters with this Talent know the correct method to prepare this slime, though the ingredients are hard to come by in the majority of the Old World (very rare) and often expensive. Dark elves living incognito amongst Old Worlders almost always prepare the protective coating and leave their cloak immersed in the slime inside a sealed barrel to prevent its decay.
Cry of War
The Kryrnaa learn the secret names of Khaine, and by screeching one of these blasphemous words at their enemy,
the Kryrnaa can freeze enemies with horror. The Kryrnaa must make either a Charge Attack or a Surprise Attack when utilising this talent. The character gains the Frightening Talent for that round and therefore causes Fear.
Dance of Doom
The Kryrnaa learns to weave his movements in an uneven pattern and can use aids such as cloaks as effective cover to shield his actual positions, making him harder to hit. The character gains a Free Dodge Action per round and can therefore dodge twice per round with the Dodge Skill. Only one Dodge attempt can be made to counter each attack however. Additionally, if the character is aware of incoming missiles he always counts as Running when calculating chances to hit (i.e. - 20% BS).
Hand of Khaine
By weaving a mesmerizing, complex pattern in the air, the Kryrnaa distracts his victim, leaving him open for an attack. The target makes a Challenging (-10) Willpower test, and should he fail he loses one half action that round. A single target can be affected by only one Hand of Khaine at a time, and once a successful WP test is made the Hand of Khaine will no longer affect the target for the duration of the combat. So skilled are the Kryrnaa that the use of the Hand of Khaine is a Free Action.
Touch of Death
The adepts of Bloody-Handed Khaine are masters of martial arts and quickly learn to strike specific points of the humanoid body in order to kill their targets instantly, even with their bare hands. A Kryrnaa with the Touch of Death gains a +3 damage bonus when fighting unarmed. These bonuses are cumulative with Street Fighting so that +10%WS and +4 damage are made with unarmed attacks (i..e Damage SB). Additionally, an unarmed attack with Touch of Death does not double armour penalties.
Dark Elf Careers
4 basic careers and 4 advanced Dark Elf specific Careers are given below.
Corsair
Basic Dark Elf Career
Description
To be a Corsair is a great honour amongst the Druchii, and it is a chance to win riches and fame and capture slaves during their raids, for one tenth of the loot captured by a Corsair belongs to him. Four tenths go to his captain and the remainder is the possession of the Witch King. These seafaring reavers excel at boarding other vessels, making them amongst the deadliest fighters in close combat. While they prefer to take ships at sea, they will occasionally sack port towns and coastal villages. Those they don't kill outright are dragged away in chains, never to be seen again.
Note: uring creation, this career can be taken instead of Seaman or Marine.
CORSAIR ADVANCE SCHEME
Main Profile
WS BS S T Ag Int WP Fel
+ 10% + 10% +5% - + 10% - +5% -
Secondary Profile
A W SB TB M Mag IP FP
+ 1 +2 - - - - - -
Skills: Dodge Blow, Intimidate, Outdoor Survival, Perception, Row, Sail, Scale Sheer Surface, Specialist Weapon (Crossbow), Swim, Torture
Talents: Lightning Reflexes or Strike to Stun, Sea Dragon Preparation, Strike to Injure or Swashbuckler
Trappings: Two Hand Weapons, Repeater Crossbow with 20 bolts or Sea Dragon Cloak, Full Leather Armour, Helmet
Career Entries: Bounty Hunter, Marine, Mercenary, Seaman, Smuggler
Career Exists: Interrogator, Mate, Navigator, Outlaw, Smuggler, Sergeant
Dark Rider
Basic Dark Elf Career
Description
Ahead of the armies of Druchii ride the heralds of Naggaroth, the dreaded Dark Riders who serve as eyes and ears from the Druchii. They are masters of sudden attacks and daring raids, scouring the land in search of the foe, laying ambushes for their supply trains and attacking with deadly speed against their reinforcements. Dark Riders are experts in the use of repeater crossbows, long cavalry spears and wickedly curved swords. They ride fierce dark steeds taken from the stables of Ellyrion, reared and brought to heel by the Beastmasters. Note: Only Dark Elves can enter this career. During creation, this career can be taken instead of Squire.
DARK RIDER ADVANCE SCHEME
Main Profile
WS BS S T Ag Int WP Fel
+ 10% + 10% +5% +5% + 10% - - -
Secondary Profile
A W SB TB M Mag IP FP
+ 1 + 2 - - - - - -
Skills: Animal Care, Animal Training, Dodge Blow, Follow Trail, Outdoor Survival, Perception
Talents: Strike Mighty Blow, Specialist Weapon (Cavalry and Crossbow), Trick Riding
Trappings: Demilance, Medium Armour (Mail Shirt, Mail Coif, Leather Jack, Helmet), Repeater Crossbow with 20 bolts, Horse with Saddle and Harness
Career Entries: Noble, Soldier, Squire
Career Exists: Highwayman, Knight, Outlaw, Sergeant, Scout, Veteran
Kryrnaa Initiate
Basic Male Dark Elf Career
Description
Those male children of the Druchii who survive the ordeals of the Death Night after being thrown into the cauldron of boiling blood become the property of the Kryrnaa brotherhood. The children are bred and raised to the tenets of Bloody- Handed Khaine, pitted against each other in death-matches and similar tests of cunning and ruthlesness to weed out the weak. Those who survive their ordeals, move on to become apprentices to the higher-ranking assassins in the brotherhood.
Note: During creation, this career can be taken instead of Initiate (or Kithband Warrior).
KRYRNAA INITIATE ADVANCE SCHEME
Main Profile
WS BS S T Ag Int WP Fel
+ 15% - - + 10% + 10% - + 10% -
Secondary Profile
A W SB TB M Mag IP FP
- + 2 - - - - - -
Skills: Academic Knowledge (Religion), Concealment, Dodge Blow, Intimidate
Talents: Disarm or Wrestling, Lightning Reflexes or Very Strong, Quick Draw or Strike to Injure, Specialist Weapon (Parrying and Throwing), Strike Mighty Blow, Very Strong or Strong-Minded
Trappings: Hand Weapon and Dagger, Buckler or Main Gauche, 4 Throwing Knives, Leather Jack
Career Entries: Initiate, Zealot
Career Exists: Kryrnaa Adept, Spy
Kryrnaa Adept
Advanced Male Dark Elf Career
Description
All Kryrnaa follow one of the aspects of the Thousand-Faced god of murder, and under His patronage their powers grow unrivalled among mere mortals. They become masters of martial arts and learn the power of poisons. They are one of the most powerful tools in the armory of Naggaroth, and those lords who are foolish enough to question their loyalty to the throne of Naggarond tend to disappear quickly. Each assassin strives to become more like their god and the rivalry among assassins is fierce and all of them are constantly developing new killing techniques. The legend has it there are no greater warriors among elvenkind than the Adepts of Khaine.
KRYRNAA ADEPT ADVANCE SCHEME
Main Profile
WS BS S T Ag Int WP Fel
+20% +20% +10% + 10% + 15% - + 15% -
Secondary Profile
A W SB TB M Mag IP FP
+ 1 +4 - - - - - -
Skills: Concealment, Disguise, Dodge Blow, Intimidate, Perception, Prepare Poison, Scale Sheer Surface, Secret Signs (Thief), Shadowing, Silent move
Talents: Cry of War or Dance of Doom or Hand of Khaine or Touch of Death, Mighty Shot or Strike to Stun, Specialist Weapon (any two), Street Fighting or Rapid Reload, Strike to Injure, Very Resilient or Very Strong
Trappings: 2 Different Weapons of Best Craftsmanship, Grappling Hook, 10 yds of Rope, Dose of Poison (any)
Career Entries: Kryrnaa Initiate
Career Exists: Kryrnaa Assassin, Spy, Veteran
Maibd Initiate
Basic Female Dark Elf Career
The religion of Bloody-Handed Khaine is deeply entrenched in the Druchii being, and there are many young Druchii women who aspire to become one of the Brides of Khaine, devoting their lives to the Lord of Murder. It takes great dedication and training to become a priestess. They undergo series of gruesome initiations into the cult, harsh instruction under strict and sadistic teachers, and until they are deemed ready they are not allowed to preach or conduct services. Their training includes literacy and calligraphy, the study of scriptures and the arts of torture, sermons and poison. They also learn the basics of weapon use so they are ready when the temple takes to the field of battle.
Note: During creation, this career can be taken instead of Initiate (or Kithband Warrior).
MAIBD INITIATE ADVANCE SCHEME
Main Profile
WS BS S T Ag Int WP Fel
+ 10% +5% - +5% + 10% +5% + 10% + 10%
Secondary Profile
A W SB TB M Mag IP FP
- + 2 - - - - - -
Skills: Academic Knowledge (Theology), Charm, Heal, Performer (Dancer or Singer or Musician), Prepare Poison, Read/Write, Speak Language (Eltharin), Torture
Talents: Lightning Reflexes or Warrior Born
Trappings: Religious Symbol, Plain Robes, Two Hand Weapons
Career Entries: Initiate, Zealot
Career Exists: Barber-Surgeon, Bride of Khaine, Demagogue, Priest (Cleric), Scribe
Brides of Khaine
Advanced Female Dark Elf Career
Description
Of all the legends and myths about the Dark Elves, the tales of the Witch Elves are probably some of the most well known; they are also known as the Brides of Khaine or Khaine's Handmaidens. Of all the Druchii, the Maibd are probably most beautiful and certainly most insane. The Brides of Khaine form the bulk of the temples, acting both as the junior clergy and the temple's fighting force in times of battle. To them the way of Khaela Mensha Khaine is the only way and before a battle they drink blood laced with poisonous herbs which sends them into a crazed bloodlust. Note: Only Female Dark Elves can enter this career. You must have at least one Insanity to enter this Career. - Bride of Khaine - Skills: Academic Knowledge (Theology), Academic Knowledge (any two), Charm, Dodge Blow, Heal, Intimidate, Performer (Dancer or Singer or Musician), Prepare Poison, Read/Write, Speak Language (Eltharin), Torture, Trade (Apothecary or Herbalist)
BRIDES OF KHAINE ADVANCE SCHEME
Main Profile
WS BS S T Ag Int WP Fel
+ 15% + 10% +5% + 10% + 15% + 10% + 15% + 15%
Secondary Profile
A W SB TB M Mag IP FP
+ 1 +4 - - - - - -
Talents: Ambidextrous, Fearless or Frenzy, Lightning Reflexes or Menacing, Specialist Weapon (Parrying), Strike Mighty Blow or Strike to Injure, Swashbuckler or Warrior Born
Trappings: Religious Symbol, Fleshhooks, Spirit Bells, Light Armour (leather jack), Pair of Dark Elf Vambraces (Plate Bracers)
Career Entries: Maibd Initiate
Career Exists: Captain, Courtier, Priest (Cleric), Veteran
Kryrnaa Assassin
Advanced Male Dark Elf Career
Description
Those who excel in the art of murder become full Kryrnaa. Few mortals ever gain the proficiency in the killing arts at the level of a fully trained Kryrnaa assassin. Their services are much sought after by the lords of Naggaroth, and although technically a part of the Temple of Khaine, few assassins do take assignments outside of the Temple, turning their killing proficiency into profit. The best assassins dispatch their opponents in a matter of seconds, leaving behind no evidence of their presence. Most Kryrnaa of this level are reclusive loners, fully paranoid and in some cases incapable of social interaction.
KRYRNAA ASSASSIN ADVANCE SCHEME
Main Profile
WS BS S T Ag Int WP Fel
+25% +25% + 10% + 15% +30% + 10% +20% + 10%
Secondary Profile
A W SB TB M Mag IP FP
+ 2 +6 - - - - - -
Skills: Concealment, Disguise, Dodge Blow, Gossip, Intimidate, Perception, Prepare Poison, Scale Sheer Surface, Secret Language (Battle Tongue), Secret Signs (Kryrnaa), Shadowing, Silent move
Talents: Ambidextrous, Cry of War or Dance of Doom or Hand of Khaine or Touch of Death, Lightning Parry, Lightning Reflexes, Specialist Weapon (any two), Street Fighting or Sharpshooter, Streetwise
Trappings: 4 Different Weapons of Best Craftsmanship, Dose of Poison (any four), Disguise Kit
Career Entries: Kryrnaa Adept
Career Exists: Assassin, Champion
Hag of Khaine
Advanced Female Dark Elf Career
Description
The most ancient Witch Elves are the High Priestesses of Khaine, called Hag Queens. There are six Hag Queens in Naggaroth, one for each temple of Khaine, and each one is millennia old (the oldest being Hellebron the Hag Queen of Ghrond and the first Witch Elf) thanks to the Cauldron of Blood. The Cauldron of Blood was said to be a wedding gift from Khaine to his brides the Witch Elves and its origins have been lost in the mists of time. To the Maibd the Cauldron of Blood is quite literally the fountain of youth. When it is time for the rites of Khaine the Hag Queens, and some of their most favoured retainers, bathe in the blood of the Cauldron and become young and rejuvenated again, sealing and renewing their dark pact with Khaine who it is said gives them eternal life.
HAG KHAINE ADVANCE SCHEME
Main Profile
WS BS S T Ag Int WP Fel
+20% + 15% + 10% + 15% + 20% + 15% +20% +20%
Secondary Profile
A W SB TB M Mag IP FP
+ 1 +6 - - - + 1 - -
Skills: Academic Knowledge (Theology), Academic Knowledge (any three), Charm, Dodge Blow, Intimidate, Magic Sense, Perception, Prepare Poison, Read/Write, Speak Language (Eltharin), Speak Language (Magic), Strike Mighty Blow or Strike to Injure, Torture, Trade (Apothecary or Herbalist)
Talents: Aethyric Attunement or Meditation,
Armoured Caster or Fast Hands, Divine Lore (Khaine), Fearless or Frenzy, Lesser Magic (any two), Petty Magic (Divine)
Trappings: Religious symbol, Noble's Garb
Career Entries: Bride of Khaine
Career Exists: Anointed Priest (Consecrated Cleric), Scholar, Witch Hunter
Shuriken
WH Ordo Rolepleus
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Сообщений: 241
Para bellum!
Re: [wfrp] Дручии и колдуны мужского пола
«
Ответ #5 :
Января 21, 2012, 14:07 »
Mr.Garret, именно что сложная. Уже отыгрыш тёмного эльфа сама по себе задача не из самых лёгких))
Dreyko, если честно, меня мало волнует "правильность" произношения, и гораздо больше - благозвучие. В жизни не стану говорить Сигмар, Талабайм или скейвены)
tyvaldr, спасибо) Мне лично это не поможет, но тем, кто заглядывает в тему, может быть, и пригодится. Хотя это оффтопик.
Dreyko
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Re: [wfrp] Дручии и колдуны мужского пола
«
Ответ #6 :
Января 21, 2012, 14:40 »
А к чему столько агрессии? Я же вас не заставляю произносить так как вам не нравится.
Скорее всего придется скрываться такому персонажу. В обществе темных эльфов вархаммера вообще как-то не очень жалуют тех кто что-то нарушает. Исключение бывает только в случае если нарушители достаточно сильны для того, чтобы задвинуть мнение всех остальных глубоко и надолго, если же это не так и они постоянно мозолят глаза как надоедливая муха, от них быстро избавятся. В любом случае независимо от того, как и почему персонаж стал колдуном, если об этом узнают его будут пытаться ликвидировать очень многие. Это будет и влияние Малекита, и ковена ведьм и других знатных домов, ибо нафига им такая угроза нужна. То есть если предположить, что таки знатный дом выучил какого-то мага, то он себя будет относительно комфортно чувствовать только в пределах территории этого дома, в остальном он смертник не дай бог проявящий свою силу.
В целом я бы игроку подобное разрешил. Вижу в таком случае несколько вариантов они указанны вами, а я их немного разовью, вдруг поможет или пригодится:
1. Персонаж колдун какого-либо дома выращенный, воспитанный и обученный там. Но в данном случае все остальные игроки тоже должны принадлежать к этому дому. Суть примерно такова, персонаж не изгой в данном доме, он полезен дому, и при использование своих способностей он живых и свидетелей не оставляет (свойственно темным эльфам вообще). Так как все остальные персонажи тоже из этого дома, то предательство возможно, но не стопроцентно.
2. В горах образовался какой-то ковен магов изгоев, который там постоянно перемещается, платит дикие бабки теням, чтобы те их не сдали (ибо в своих горах они думаю найдут все и вся) и живут на средства получаемые с заказов. У них есть какой-то уже довольно старый и надежный круг заказчиков, на который они работают. Правило опять же тоже самое свидетелей колдовства в живых остаться не должно. Но в отличие от первого варианта персонажи стопроцентные изгои и осознают это.
3. Кроспол. Все легко и понятно.
Я в свою очередь давно думаю поводить компанию по периоду самого зарождения темных эльфов. Еще до момента когда Малекит предъявил права на престол высших и развязал гражданскую войну, но когда уже появилось четкое деление на светлых и темных эльфов грубо говоря. Вот там вообще можно развернуться по всякому.
Shuriken
WH Ordo Rolepleus
Частый гость
Сообщений: 241
Para bellum!
Re: [wfrp] Дручии и колдуны мужского пола
«
Ответ #7 :
Января 21, 2012, 14:51 »
Да ну, где ты там агрессию увидел? Там же даже почти смайлик есть)
По существу. Да, пожалуй что первый вариант развития событий в текущей ситуации устраивает больше всего. Наибольший его плюс в том, что в партии не будет однозначно более низкого по положению игрока, покуда особенности планируемого сюжета не обещают моментальных неприятностей такому колдуну. Ну и нет тех минусов, что свойственны остальным пунктам, это не так уж мало.
Итак, в остатке - проблема сузилась до необходимости не проявлять свои силы при посторонних, которые должны остаться в живых, гут. Пока обсужу с игроком это)
tyvaldr
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Re: [wfrp] Дручии и колдуны мужского пола
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Ответ #8 :
Февраля 21, 2012, 08:11 »
Если интересно, в материалах взятых из Warhammer Quest и материалах из неофициальной книги есть советы по отыгрышу каждой из рас (Warhammer Quest) и особенности психологии и поведения эльфов как таковых (неофиц. Laurelorn Elves, панировавшаяся изначально как официальный коребук).
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[wfrp] Дручии и колдуны мужского пола