Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:• they do what you want• they don’t fight back over it• you don’t have to make an example of one of themOn a miss, someone in your gang makes a dedicated bid to replace you for alpha.
Leadership: when your gang fights for you, roll+hard. On a 10+, hold 3. On a 7–9, hold 1. Over the course of the fight, spend your hold 1 for 1 to make your gang:• make a hard advance• stand strong against a hard advance• make an organized retreat• show mercy to their defeated enemies• fight and die to the lastOn a miss, your gang turns on you or tries to hand you over to your enemy.Wealth: If your hold is secure and your rule unchallenged, at the beginning of the session, roll+hard. On a 10+, you have surplus at hand and available for the needs of the session. On a 7–9, you have surplus, but choose 1 want. On a miss, or if your hold is compromised or your rule contested, your hold is in want. The precise values of your surplus and want depend on your holding, as follows.
Frenzy: When you speak the truth to a mob, roll+weird. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold 1 for 1 to make the mob:• bring people forward and deliver them.• bring forward all their precious things.• unite and fight for you as a gang (2-harm 0-armor size appropriate).• fall into an orgy of uninhibited emotion: fucking, lamenting, fighting, sharing, celebrating, as you choose.• go quietly back to their lives.On a miss, the mob turns on you.
Я думаю как-нибудь расписать подобные ходы и соответствующие плейбуки для игры в фентезийные интриги а ля The Game of Thrones.
хороша система в Song of Ice and Fire
Почитал Rivers Run Red, показалось интересным, но возник вопрос - а в полной версии системы Book of the River Nations: Exploration and Kingdom Building есть глава о том, как вести экспансию и взаимодействовать с другими королевствами?