Dark Souls несет в себе изрядно ДНК старого ДнД, как в него играли в Японии.
По шедоурану была, помимо современных, старая рпг на сеге мега драйв, 16 битной.
Байка про фолач и ГУРПС — это не более чем городская легенда, которую опровергнул сам С. Джексон.
I had problems with a couple of features of the otherwise very impressive alpha version of GURPS Fallout. As I corresponded with Interplay staff about this, I got handed up the ladder but their responses remained puzzling -- and that is the most detail I'm going to give for now.Just before leaving for Europe last week, I got a call from a reporter asking me to comment on the Interplay decision to drop GURPS. I told him this was the first I'd heard of it. Calling Interplay, and talking with the last man I'd corresponded with, I got first "We haven't decided that, where'd you hear it?," then "Well, we have been talking about it and somebody must have gotten the idea it was decided," and finally "Yes, we have decided to drop it, so sorry."The statement on the Interplay web site, to the effect that this was a mutual decision of SJ Games and Interplay, is not true. Scott Haring tells me that no written correspondence from Interplay has YET been received at our office. We are not clear what their proposal to finish and release the game without the license entails, for us or for the game, and have absolutely not agreed to it.I can't imagine how Interplay could take three years working on a GURPS. computer game, and then be able to create and install a completely dissimilar game engine in a few months. Nor have I read (or heard) any explanation of how they might plan to do that. So "no comment" on that for now, too.I've been invited to meet with Brian Fargo, who I understand owns Interplay, when I'm in LA in a few days. I'll be very interested to see what he has to say. I hope we will be able to announce that this was a tempest in a teacup.-- Steve Jackson
Вот ссылка: https://archive.is/NVtu#selection-707.0-707.17 Запись от 12 февраля
I visited Interplay while I was on the West Coast. Marathon six-hour negotiating session with the programmer who is now in charge of the FALLOUT project. Clearly all the original problems could be resolved; I made a lot of concessions because I want to save the project. The GURPS implementation they've created is *worth* saving. But their decision won't be made by the programmers. All I can say is "wait and see.
We've got some good news - we've just received more screenshots of GURPS Fallout, the first GURPS computer role-playing game from Interplay Productions.Fallout is planned for Windows 95 release, with a DOS version very likely. A Macintosh version is expected from Macplay."How true to the real GURPS will Fallout be?" you might ask. Very close. As close as a computer version can be. Interplay is paying close attention to the rules and plans on fully supporting the reaction rules
February 19, 1997...Yes, I visited Interplay while I was on the West Coast. Marathon six-hour negotiating session with the programmer who is now in charge of the FALLOUT project. Clearly all the original problems could be resolved; I made a lot of concessions because I want to save the project. The GURPS implementation they've created is *worth* saving. But their decision won't be made by the programmers. All I can say is "wait and see."